resource "guns\SAW_FIR1.RAW";
data "SHOTFIRE.SFX" as 411:	300, 0x10000, 0x0, 1, -1, "saw_fir1";
resource "guns\SAW_FIR2.RAW";
data "SHOTFIR2.SFX" as 412:	300, 0x10000, 0x0, 1, -1, "saw_fir2";
resource "guns\SAW_COCK.RAW";
data "SHOTCOCK.SFX" as 410:	300, 0x20000, 0x0, 1, -1, "saw_cock";
;