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ART file info
extractor, takes out info about Size, Surface
type,
X & Y offset, Animation properties, View
type and Voxel ID. |
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INI and BAT file generator,
you can create one episode with up to 10 maps. |
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INI and BAT file
generator for a single map with an optional
TILES018.ART file replacement. |
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Catalogues demos present in the
Blood folder,
The included demos must be played back
with OUWB. |
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Catalogues maps
present in the Blood folder and displays them in
screens of 80 maps each, lets you Play, Edit or
Delete etc. |
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Seperates Blood maps from non
Blood maps, use it when you don't want to test
every unknown MAP type to see if it works in
Blood or not. |
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An easy to use editor to set
the surface type of tiles. Each surface type has
got its own individual key instead of just 1 in
Artedit. |
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An episode
compiler that lets you define a custom episode
using your maps, sounds, art and more. |
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Converts a Paintshop Pro palette
to one that can be used in Blood. |
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Lets you select 1 of 8 custom
palettes and then runs the
game. |
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A batch script that will
generate an installer for a Map and MIDI file
and stores all the needed files in a project
folder. |
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A new browser that lets you not
only edit but also test SEQ files.
|
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Edit frame parameters
that are normally not visible in QAVEDIT;
sound, volume, priority, type and ID. |
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Combines QAV and SEQ
Browser that does not need Blood Alpha nor the
extraction of the Blood.rff with WinBarf. You
can get started right away! |
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Randomly picks 1 map out of all
official episodes and then runs Blood. |
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Makes switching between editing
and playing of your map quicker. |
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Reads from a script file and will
then modify the appropriate files,
no need for Artedit anymore. Comes with
Edit'n'Play script. |
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A batch script that will generate
a script file and installer for sounds.
Comes with a collection of some Blood 2 voices
of Caleb. |
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This little batch file is somewhat
similar to Ini Mini Solo except it works with a
command line. |
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Edit Cryptic Passage maps the easy
way. Will Install the CP art and runs Mapedit.
You should make
backups of the CP maps yourself if
needed. |
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Script that mounts the
CD tracks without the disc but as Ogg files.
Note: Ogg songs are not included, you need to
get them elsewhere. |
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Turns off Slope Tilting. Use this
when your map has vertical stack portals
and you do not want Caleb to look
up/down when going through. |
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Blood to Duke3D map converter
shell.
The converter made by Mathieu
Olivier and Timothy Hale
is also included. |
|
Script
that temporarily removes Caleb's songs.
All sounds will be restored after you quit
Blood. |
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How to add custom RAW and MID
files to the game.
Comes with a ready-made example. |
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How to create your own custom sounds with
free
sound recording & editing software. |
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How to add custom voxels to the game. |
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How to create proper transparent
sprites. |
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How to add QAV files to the game. |
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Everything about Mapedit's sector dialog
screens. |
|
Everything about Mapedit's sprite dialog
screen. |
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Everything about Mapedit's wall dialog
screen. |
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Sector effects list and info. |
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Sprite effects list and info. |
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A list of Status List values and sprite
type description. |
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List of all keys. |
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List with graphical info about mapedit's
2D mode |
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Sound ID and (file)Name listing. |
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Voxel ID and PicNum listing. |
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Palette ID listing. |
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Palette Lookup Table ID listing. |
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Some info about QAV files and
its data structure. |
|
QAV file ID listing. |
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SEQ file ID listing. |
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A list of Gib Object types with
screenshots and video links. |
|
A list of Wall Gib types with screenshots
and video links. |
|
A list of Dude Spawn types with
screenshots. |
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A list of Drop Item types with
screenshots. |
Each map inside a tutorial pack is a
separate episode.
|
Z Motion, Z
Motion Sprite, Step Rotate,
Slide, Rotate, Counter Sector |
|
Mirror, Water,
Stack, Cracked Wall,
Combination Switch |
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Z Motion Door,
Split Door, Swing Doors,
Sliding Doors, Revolving Doors |
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2 Way Car,
Elevators, Kill Counter, Stone Gargoyle,
Teleporters |
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Sounds, Shoot
Lights, Minefield, Dude Spawn, Cannon |
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Custom Item
Pickup, Water Drip, Path Sector, Pitfall,
Upper & Lower Link |
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Death Timer, Long Jump, See Through Portals |
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Feather Fall, Unbeatable Zombie, Weapon
Spawn |
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Multi Triggerable Explosion, Lighting
Techniques, Phasing Lights |
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Combi Reset, Force Field, Fire Pit, New
Smoke, Snow, Sticky Floor |
|
How to add text messages to your maps. |
|
Demonstrates all useful sprite types (400
and up). |
|
Demonstrates different triggers for Sprite,
Wall and Sector. |
|
How to set up
the secrets counter, Normal and Super. |
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Tutorial page |
|
Loosely based
on the 1987 point & click adventure by
Lucasfilm. |
|
Unfinished map with a multi
level house theme. |
|
BB map -
Blocks, red & blue, stacks, teleporters,
illusions, secrets. |
|
BB map with many doors, stacks
and more. |
|
BB map with strong lighting and
a quakish atmosphere. |
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DOS Emulator. |
|
For the latest Blood maps and
add-ons. |
|
YouTube channel. |
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Resources for Total Conversions and Mods. |
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Mods for games database. |
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Network client to play Blood online. |
|
The Blood Wiki. |
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